Captain Falcon (SSBU)/Down special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconFalconKickGroundedSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's grounded Falcon Kick.]] | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Falcon Kick}}[[File:CaptainFalconFalconKickGroundedSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's grounded Falcon Kick.]] | ||
[[File:CaptainFalconFalconKickAerialSSBU.gif|thumb|300px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick.]] | [[File:CaptainFalconFalconKickAerialSSBU.gif|thumb|300px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick.]] | ||
[[File:CaptainFalconFalconKickLandingSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's landing Falcon Kick.]] | [[File:CaptainFalconFalconKickLandingSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's landing Falcon Kick.]] | ||
==Overview== | ==Overview== | ||
Captain Falcon performs an fiery kick that launches him an considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground. | Captain Falcon performs an fiery kick that launches him an considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground. | ||
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[[Category:Captain Falcon (SSBU)]] | [[Category:Captain Falcon (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] | ||
[[Category:Special moves (SSBU)]] |
Revision as of 00:07, May 2, 2020
Overview
Captain Falcon performs an fiery kick that launches him an considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground.
Hitboxes
Timing
Grounded
Clean hit | 15-18 |
---|---|
Late hit | 19-25 |
Latest hit | 26-35 |
Interruptible (ground) | 71 |
Animation length (ground) | 85 |
Interruptible (off ledge) | 68 |
Animation lenght (off ledge) | 68 |
Ground | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Off ledge |
Aerial
Clean hit | 16-20 |
---|---|
Late hit | 21-26 |
Latest hit | 27-29 |
Interruptible | 59 |
Animation length | 59 |
Landing lag
Hitboxes | 1-2 |
---|---|
Interruptible | 36 |
Animation length | 36 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|