Captain Falcon (SSB4)/Forward throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Overview: updated overview) |
mNo edit summary |
||
Line 5: | Line 5: | ||
==Overview== | ==Overview== | ||
Captain Falcon punches the enemy, sending them forward. At very low percents, if the opponent misses the tech, it can be followed up with a dash attack, or a short hop down aerial to lock them, which can then be followed up from. It also starts killing at slightly later percentages than back throw, usually at around 150% on mid-weights at the ledge, or can simply be used to get the opponent offstage for an edgeguard attempt. Also tied with back throw as his most damaging throw, dealing 9%. | Captain Falcon punches the enemy, sending them forward. At very low percents, if the opponent misses the tech, it can be followed up with a dash attack, or a short hop down aerial to lock them, which can then be followed up from. It also starts killing at slightly later percentages than back throw, usually at around 150% on mid-weights at the ledge with rage, or can simply be used to get the opponent offstage for an edgeguard attempt. Also tied with back throw as his most damaging throw, dealing 9%. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 07:39, October 8, 2018
Overview
Captain Falcon punches the enemy, sending them forward. At very low percents, if the opponent misses the tech, it can be followed up with a dash attack, or a short hop down aerial to lock them, which can then be followed up from. It also starts killing at slightly later percentages than back throw, usually at around 150% on mid-weights at the ledge with rage, or can simply be used to get the opponent offstage for an edgeguard attempt. Also tied with back throw as his most damaging throw, dealing 9%.
Hitboxes
Throw
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 4% | 45 | 55 | 120 | 0 | No |
Collateral
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5% | 0 | 70 | 100 | 0 | 4.8 | 16 | 4.8 | 0.0 | 0.0 | 1.0x | 1.5x | 0% | Punch |
|