Captain Falcon (SSB4)/Back throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) |
m (Text replacement - "== ([^=])" to "== $1") Tag: Mobile edit |
||
(One intermediate revision by one other user not shown) | |||
Line 7: | Line 7: | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
=== | ===Hitboxes=== | ||
{{SSB4HitboxTableHeader|special=y}} | {{SSB4HitboxTableHeader|special=y}} | ||
{{SSB4SpecialHitboxTableRow | {{SSB4SpecialHitboxTableRow | ||
Line 109: | Line 71: | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
}} | |||
|} | |||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=4% | |||
|af=3 | |||
|angle=135 | |||
|bk=60 | |||
|ks=130 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | }} | ||
|} | |} |
Latest revision as of 20:52, April 12, 2022
Overview[edit]
Captain Falcon puts the opponent behind him, then kicks them away. His strongest kill throw, being able to kill middleweights at around 130% at the ledge with rage. It is also tied with forward throw as his most damaging throw, dealing 9%. Other than simply being used to get opponents offstage, it doesn't serve much purpose at lower percentages, especially seeing as down throw has much more combo potential at such percent ranges.
Throw and Hitbox Data[edit]
Hitboxes[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 60 | 130 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 12-13 |
Throw Release | 14 |
Interruptible | 46 |
Animation length | 55 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|