Captain Falcon (SSB4)/Back throw: Difference between revisions
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m (Text replacement - "== ([^=])" to "== $1") Tag: Mobile edit |
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
=== | ===Hitboxes=== | ||
{{SSB4HitboxTableHeader|special=y}} | |||
{{ | {{SSB4SpecialHitboxTableRow | ||
| | |||
{{ | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=5% | |damage=5% | ||
|angle=110 | |angle=110 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=100 | |ks=100 | ||
Line 67: | Line 30: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=5% | |damage=5% | ||
|angle=110 | |angle=110 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=100 | |ks=100 | ||
Line 87: | Line 51: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage=5% | |damage=5% | ||
|angle=110 | |angle=110 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=100 | |ks=100 | ||
Line 106: | Line 71: | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
}} | |||
|} | |||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=4% | |||
|af=3 | |||
|angle=135 | |||
|bk=60 | |||
|ks=130 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | }} | ||
|} | |} | ||
Line 112: | Line 113: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1- | |1-18 | ||
|- | |- | ||
!Hitbox | !Hitbox |
Latest revision as of 20:52, April 12, 2022
Overview[edit]
Captain Falcon puts the opponent behind him, then kicks them away. His strongest kill throw, being able to kill middleweights at around 130% at the ledge with rage. It is also tied with forward throw as his most damaging throw, dealing 9%. Other than simply being used to get opponents offstage, it doesn't serve much purpose at lower percentages, especially seeing as down throw has much more combo potential at such percent ranges.
Throw and Hitbox Data[edit]
Hitboxes[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 60 | 130 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 12-13 |
Throw Release | 14 |
Interruptible | 46 |
Animation length | 55 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|