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Captain Falcon (SSB4)/Back aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
[[File:CaptainFalconBAir.gif|thumb|270px|Hitbox visualization showing Captain Falcon's back aerial.]]
==Overview==
A quick backhanded strike. Has low landing lag with decent [[range]], and [[autocancel]]s in a [[SHFF]], so it is one of Captain Falcon's best approach options. It can also [[combo]] into a {{mvsub|Captain Falcon|SSB4|dash attack}} or {{mvsub|Captain Falcon|SSB4|grab}} on landing at low percents, and has respectable power, [[KO]]ing middleweights at around 135% from center stage when clean.
 
==Update History==
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Clean hit damage (14% → 13%).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=0
|bn=16
|xpos=4.0
|xpos=4.0
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=0
|bn=15
|xpos=3.2
|xpos=3.2
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=0
|bn=15
|xpos=0.8
|xpos=0.8
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=0
|bn=16
|xpos=4.0
|xpos=4.0
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=0
|bn=15
|xpos=4.0
|xpos=3.2
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
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|fkv=0
|fkv=0
|r=4.0
|r=4.0
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|xpos=0.8
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==Timing==
==Timing==
 
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-4
|-
|-
!Startup lag
!Clean hit
|1-9
|-
!Clean hitbox active frames
|10-11
|10-11
|-
|-
!Late hitbox active frames
!Late hit
|12-15
|12-15
|-
|-
!Ending lag
!Ending autocancel
|16-35
|19-
|-
|-
!FAF
!Interruptible
|36
|36
|-
|-
!Landing lag
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=4}}
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=14}}{{FrameStrip|t=Autocancel|c=21}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|12
|12
|-
!Autocancel
|1-4, 19-FAF
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=21}}
{{FrameStrip|t=Lag|c=12}}
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Back aerials (SSB4)]]
[[Category:Back aerials (SSB4)]]

Latest revision as of 12:07, May 1, 2021

Hitbox visualization showing Captain Falcon's back aerial.

Overview[edit]

A quick backhanded strike. Has low landing lag with decent range, and autocancels in a SHFF, so it is one of Captain Falcon's best approach options. It can also combo into a dash attack or grab on landing at low percents, and has respectable power, KOing middleweights at around 135% from center stage when clean.

Update History[edit]

Super Smash Bros. 4 1.1.0

  • Nerf Clean hit damage (14% → 13%).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0 Sakurai angle 25 100 0 5.5 16 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 13% 0 Sakurai angle 25 100 0 4.0 15 3.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 13% 0 Sakurai angle 25 100 0 4.0 15 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 8% 0 Sakurai angle 25 100 0 5.5 16 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 8% 0 Sakurai angle 25 100 0 4.0 15 3.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 8% 0 Sakurai angle 25 100 0 4.0 15 0.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-4
Clean hit 10-11
Late hit 12-15
Ending autocancel 19-
Interruptible 36
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 12
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible