OverviewEdit
He kicks the opponent back, causing 16%. This throw has much more knockback than his forward throw but is generally not used for combos. The most common use is to edgeguard after a quick ledge snap, especially to Yoshi and Pikachu at higher percents though at lower percents, forward throw is better as it leads to better edgeguard scenarios. The other use is to back throw someone onto a platform leading to a free up smash.
Throw and Hitbox DataEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | |||||||||||||||||||||||
0 | 0 | 10% | 0 | 30 | 80 | 0 | 100 | 26 | 200 | 0 | 0 | Kick | |||||||||||
1 | 0 | 10% | 0 | 30 | 80 | 0 | 70 | 25 | 0 | 0 | 0 | Kick |
Bone | Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|---|
Throw | 16% | 100 | 50 | 0 | |||
Release | — | 6% | 0 | 100 | 0 |
TimingEdit
Invincibility | 4-19 |
---|---|
Hitbox | 12-19 |
Throw Release | 20 |
Animation length | 43 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|