Overview

 
Hitboxes of Captain Falcon's back aerial.

Captain Falcon throws a backfist behind him, dealing 16% damage and reasonable knockback. Unlike most other back aerials, it does not have a weaker late hit although its hitboxes do decrease in size after the move's first two active frames. A fairly safe move to use, considering its large disjoint. It is useful for edgeguarding and can space well. While it has somewhat high landing lag under normal circumstances, this issue can easily be avoided via Z-cancelling. It is also very useful in combos at low to moderate percentages, being able to lead into another back aerial (a wall of pain variation), a reverse back aerial, or a down aerial (for a variation of the Ken Combo) at low to moderate percentages. A down aerial used on a grounded opponent can also combo into a back aerial at percentages around 140%, which is usually enough to KO. The move can also be used during soft platform landings and drops to mix up Falcon's aerial game on stages such as Dream Land.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 16% 0   10 100 0 140 8 180 0 0           Punch
1 0 16% 0   10 100 0 120 8 0 0 0           Punch
Late hit
0 0 16% 0   10 100 0 125 8 150 0 0           Punch
1 0 16% 0   10 100 0 100 8 0 0 0           Punch

Timing

Attack

Initial autocancel 1-6
Clean hit 7-8
Late hit 9-18
Ending autocancel 28-
Animation length 34
                                                                   
                                                                   

Landing lag

Animation length 30
L-cancelled animation length 4
Normal                                                             
L-cancelled                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel