Byleth (SSBU)/Neutral attack/Infinite: Difference between revisions
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[[File:BylethRapidJab.gif|thumb|360px|Hitbox visualization showing Byleth's rapid jab.]] | [[File:BylethRapidJab.gif|thumb|360px|Hitbox visualization showing Byleth's rapid jab.]] | ||
[[File:BylethRapidJabFinisher.gif|thumb|360px|Hitbox visualization showing Byleth's rapid jab finisher.]] | [[File:BylethRapidJabFinisher.gif|thumb|360px|Hitbox visualization showing Byleth's rapid jab finisher.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 14: | Line 14: | ||
|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=10 | |ks=10 | ||
Line 32: | Line 33: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
| | |9× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=10 | |ks=10 | ||
Line 55: | Line 57: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
| | |9× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 61: | Line 63: | ||
|damage=3.5% | |damage=3.5% | ||
|angle=54 | |angle=54 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=162 | |ks=162 | ||
Line 72: | Line 75: | ||
|type=Sword | |type=Sword | ||
|effect=Slash | |effect=Slash | ||
|sfx= | |sfx=Byleth Whip | ||
|slvl= | |slvl=L | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
Line 82: | Line 85: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|11, 14, 17, 20 | |8-9, 26-27 | ||
|- | |||
!Rapid jab | |||
|11, 14, 17, 20, 23, 26 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 15:02, August 6, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 8-9, 26-27 |
---|---|
Rapid jab | 11, 14, 17, 20, 23, 26 |
Finisher | 6-7 |
Interruptible | 51 |
Animation length | 51 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|