Byleth (SSBU)/Neutral aerial: Difference between revisions
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Spins [[Failnaught]] around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for [[edgeguarding]] and approaching, has some [[combo]] potential, and it also possesses a landing [[hitbox]], making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% [[damage]] overall. | Spins [[Failnaught]] around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for [[edgeguarding]] and approaching, has some [[combo]] potential, and it also possesses a landing [[hitbox]], making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% [[damage]] overall. | ||
===Nairquake Loops | ===Nairquake Loops=== | ||
The '''Nairquake Loop''' is an advanced combo that involves the use of repeated neutral aerials, with a fast fall during each one to get the landing hit. While this may not kill on its own, it can potentially deal a lot of damage and lead into other combos. | The '''Nairquake Loop''' is an advanced combo that involves the use of repeated neutral aerials, with a fast fall during each one to get the landing hit. While this may not kill on its own, it can potentially deal a lot of damage and lead into other combos. | ||
Revision as of 01:53, February 13, 2021
Overview
Spins Failnaught around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% damage overall.
Nairquake Loops
The Nairquake Loop is an advanced combo that involves the use of repeated neutral aerials, with a fast fall during each one to get the landing hit. While this may not kill on its own, it can potentially deal a lot of damage and lead into other combos.
The exact number of repetitions in each loop varies depending on the character.
Videos
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
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Multihits | 6-26 |
Final hit | 28 |
Ending autocancel | 39- |
Interruptible | 52 |
Animation length | 74 |
Landing lag
Hitbox | 2 |
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Interruptible | 14 |
Animation length | 60 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
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