Byleth (SSBU)/Back throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Back hit| | {{HitboxTableTitle|Back hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 21: | Line 21: | ||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
|ypos=7.0 | |ypos=7.0 | ||
|zpos=-17.0 | |zpos=-17.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Throwing | |type=Throwing | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 32: | Line 30: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Front hit| | {{HitboxTableTitle|Front hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 42: | Line 40: | ||
|r=6.5 | |r=6.5 | ||
|bn=top | |bn=top | ||
|ypos=7.0 | |ypos=7.0 | ||
|zpos=10.0 | |zpos=10.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Throwing | |type=Throwing | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 64: | Line 60: | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 72: | Line 66: | ||
==Timing== | ==Timing== | ||
Byleth changes direction on frame 25. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 09:22, May 24, 2022
Byleth back throw hurtbox and hitbox visualization | ||||
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Overview
Wraps the Sword of the Creator around his opponent and swings them around twice, throwing them behind on the second spin. Much like Mario's back throw, it can do 5% damage and launch nearby opponents as collateral. Byleth's strongest throw, dealing at 7%, however, it fails to KO until very high percents.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 7.0% | Forward | 50 | 80 | 0 | 0.0× | None |
Timing
Byleth changes direction on frame 25.
Invincibility | 1-48 |
---|---|
Hitbox | 12-13, 23-24 |
Throw Release | 30 |
Interruptible | 44 |
Animation length | 93 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|