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Bowser Jr. (SSBU)/Up special

< Bowser Jr. (SSBU)
Revision as of 20:36, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Bowser Jr. (SSBU)/Up special": Bot: Unprotecting a list of files)
Hitbox visualization showing Bowser Jr.'s up special, Abandon Ship!, when the car falls.
Hitbox visualization showing Bowser Jr.'s up special, Abandon Ship!, when the car explodes.
Hitbox visualization showing Bowser Jr.'s hammer attack after using Abandon Ship!.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clown car falling
0 0 0 5.0% 0   Standard 100 80 0   3.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 20 35 0   6.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Clown car explosion
0 0 0 13.0% 0   Standard 85 70 0   14.0 top 0.0 0.0 0.0 1.2× 1.0× 0%               Bomb   All All            
Hammer hit 1
0 0 0 15.0% 0   Standard 50 90 0   7.0 top 0.0 8.0 -12.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 50 90 0   3.5 top 0.0 8.0 -10.0 to -3.0 1.2× 1.0× 0%               Kick   All All            
Hammer hit 2
0 0 0 15.0% 0   Standard 50 90 0   7.0 top 0.0 8.0 12.5 1.2× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 50 90 0   3.5 top 0.0 8.0 10.0 to 3.0 1.2× 1.0× 0%               Kick   All All            

Timing

Hammer

Hitboxes 8-9, 13-14
Interruptible 40
Animation length 44
                                                                                       

Hammer (Landing Lag)

Interruptible 38
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible