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Bowser Jr. (SSBU)/Neutral attack/Hit 2

< Bowser Jr. (SSBU)‎ | Neutral attack
Revision as of 12:38, July 8, 2020 by Raul Retana (talk | contribs) (Added hitstun and update history)
Hitbox visualization showing Bowser Jr.'s second jab.
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Overview

Update History

  3.0.0

  •   Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Standard 25 25 0   2.5 top 0.0 6.3 8.0 1.2× 1.0× 0%               Punch   All All             +3 frames
1 0 0 2.0% 0   Standard 25 25 0   3.2 top 0.0 6.3 12.0 1.2× 1.0× 0%               Punch   All All             +3 frames
0 0 0 2.0% 0   Standard 20 15 0   3.8 top 0.0 6.3 17.0 1.2× 1.0× 0%               Punch   All All             +3 frames

Timing

Hitboxes 4-5
Earliest continuable 6
Interruptible 30
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible