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Bowser Jr. (SSBU)/Neutral aerial

< Bowser Jr. (SSBU)
Revision as of 15:08, May 8, 2022 by 107.122.93.61 (talk) (→‎Overview: Changed a to an)
Hitbox visualization showing Bowser Jr.'s neutral aerial.

Overview

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The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from Clown Kart Dash and is effective as an anti-pressure and edgeguarding option.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 6.5% 0   Standard 50 83 0   4.0 clownarmr1 -3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 6.5% 0   Standard 50 83 0   4.0 clownarml1 -3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 8.0% 0   Standard 50 83 0   6.0 clownarmr1 3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 8.0% 0   Standard 50 83 0   6.0 clownarml1 3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.5% 0   Standard 40 81 0   3.5 clownarmr1 -3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 5.5% 0   Standard 40 81 0   3.5 clownarml1 -3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 7.0% 0   Standard 40 81 0   5.5 clownarmr1 4.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 7.0% 0   Standard 40 81 0   5.5 clownarml1 4.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 3.5% 0   Standard 30 80 0   3.0 clownarmr1 -3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 3.5% 0   Standard 30 80 0   3.0 clownarml1 -3.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Standard 30 80 0   5.0 clownarmr1 4.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 5.0% 0   Standard 30 80 0   5.0 clownarml1 4.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-6
Clean hit 7-8
Late hit 9-13
Latest hit 14-19
Ending autocancel 42-
Interruptible 44
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Interruptible 10
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible