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[[File:BowserJrDAir.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down aerial.]] | [[File:BowserJrDAir.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down aerial.]] | ||
[[File:BowserJrDAirLanding.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down aerial's landing.]] | [[File:BowserJrDAirLanding.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down aerial's landing.]] | ||
==Overview== | |||
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high [[ending lag]] is compensated by the [[hitbox]] it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the Spin Drill from ''{{s|mariowiki|Super Mario Galaxy}}''. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
Line 119: | Line 120: | ||
==Timing== | ==Timing== | ||
===Attack=== | |||
{|class="wikitable | {|class="wikitable | ||
!Initial autocancel | !Initial autocancel | ||
Line 137: | Line 138: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |59 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=24|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=24|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=3}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=58}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 11:47, January 17, 2021
OverviewEdit
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the Spin Drill from Super Mario Galaxy.
HitboxesEdit
TimingEdit
AttackEdit
Initial autocancel | 1 |
---|---|
Looping hits | 15-38 |
Final hit | 39 |
Ending autocancel | 68 |
Interruptible | 57 |
Animation length | 59 |
Landing lagEdit
Hitbox | 1 |
---|---|
Animation length | 25 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|