From SmashWiki, the Super Smash Bros. wiki
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Rise into the air, kicking multiple times.
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—Smash for 3DS's foldout
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Raises into the air, striking multiple times, and then finishes with a spinning kick.
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—Description from Ultimate's Move List
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Boost Kick (ブーストキック, Boost Kick) is Zero Suit Samus's up special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate. Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to Fire Wolf. It is a considerably more reliable recovery option than her previous up special move, Plasma Wire, due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via Directional Influence, especially if the victim is at a high percent.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Boost Kick
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2. Impact Kick
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3. Lateral Kick
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"Rise into the air, striking multiple times, and then finish with a spinning kick."
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"Kick opponents into the air, and then finish with a powerful spinning kick."
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"Lift opponents into the air at an angle, and then dash forward with a spinning kick."
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- Boost Kick: Default.
- Impact Kick: Launches opponents skyward with a jump kick, spinning finisher is extremely powerful.
- Lateral Kick: Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward.