Boost Kick: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(Updated customs to English Names) |
||
Line 13: | Line 13: | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
# '''Impact Kick''': Launches opponents skyward with a jump kick, spinning finisher is extremely powerful. | # '''Impact Kick''': Launches opponents skyward with a jump kick, spinning finisher is extremely powerful. | ||
# ''' | # '''Lateral Kick''': Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward. | ||
==Description from the 3DS version's foldout== | ==Description from the 3DS version's foldout== |
Revision as of 02:52, October 10, 2014
Boost Kick | |
---|---|
Boost Kick on Pyrosphere. | |
User | Zero Suit Samus |
Universe | Metroid |
Boost Kick (ブーストキック) is Zero Suit Samus's up special move in Super Smash Bros. 4. When using this move, Zero Suit Samus will perform a rising kick, giving her a seemingly more reliable recovery than her previous up special move, Plasma Wire. When used on opponents, she'll ascend while damaging them and finish with a kick, similarly to Fire Wolf.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
- Impact Kick: Launches opponents skyward with a jump kick, spinning finisher is extremely powerful.
- Lateral Kick: Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward.
Description from the 3DS version's foldout
"Rise into the air, kicking multiple times."