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Boost Kick: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
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{{cquote|''Rise into the air, kicking multiple times.''|cite=''Smash for 3DS''{{'}}s foldout}}
{{cquote|''Rise into the air, kicking multiple times.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Boost Kick''' ({{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'') is {{SSB4|Zero Suit Samus}}'s [[up special move]] in ''[[Super Smash Bros. 4]]''. Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to [[Fire Wolf]]. It is a considerably more reliable recovery option than her previous up special move, [[Plasma Wire]], due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via [[Directional Influence]], especially if the victim is at a high percent.
'''Boost Kick''' ({{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to [[Fire Wolf]]. It is a considerably more reliable recovery option than her previous up special move, [[Plasma Wire]], due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via [[Directional Influence]], especially if the victim is at a high percent.


==Customization==
==Customization==

Revision as of 01:29, August 8, 2018

Boost Kick
Zero Suit Samus' Up Special move in SSB4.
Boost Kick on Pyrosphere.
User Zero Suit Samus
Universe Metroid
Rise into the air, kicking multiple times.
Smash for 3DS's foldout

Boost Kick (ブーストキック, Boost Kick) is Zero Suit Samus's up special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate. Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to Fire Wolf. It is a considerably more reliable recovery option than her previous up special move, Plasma Wire, due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via Directional Influence, especially if the victim is at a high percent.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Boost Kick 2. Impact Kick 3. Lateral Kick
ZSSamusUp1-SSB4.png
ZSSamusUp2-SSB4.png
ZSSamusUp3-SSB4.png
"Rise into the air, striking multiple times, and then finish with a spinning kick." "Kick opponents into the air, and then finish with a powerful spinning kick." "Lift opponents into the air at an angle, and then dash forward with a spinning kick."
  1. Boost Kick: Default.
  2. Impact Kick: Launches opponents skyward with a jump kick, spinning finisher is extremely powerful.
  3. Lateral Kick: Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward.