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Bomb recovery: Difference between revisions

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==''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' bomb recoveries==
==''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' bomb recoveries==
===[[Samus]]===
===[[Samus]]===
[[File:Melee-Samus-BombJump.gif|left|thumb|Samus's bomb jump can be used to recover off the stage.]]
[[File:Melee-Samus-BombJump.gif|200px|left|thumb|Samus's bomb jump can be used to recover off the stage.]]
Samus' bomb recovery is performed by simply using her [[Bomb (Samus)|bomb move]] in the air, and then laying a second bomb to hit the first and bounce herself upwards. Repeat as desired. This gives Samus the ability to [[recover]] easily from any [[attack]], and when combined with techniques such as Samus' [[Grapple Beam]] and Rising Grapple, edgeguarding her is a serious chore. The bombs come out quicker overall in melee but it is easier to weave around the bombs in ''Brawl'' due to the floatiness of the game.
Samus' bomb recovery is performed by simply using her [[Bomb (Samus)|bomb move]] in the air, and then laying a second bomb to hit the first and bounce herself upwards. Repeat as desired. This gives Samus the ability to [[recover]] easily from any [[attack]], and when combined with techniques such as Samus' [[Grapple Beam]] and Rising Grapple, edgeguarding her is a serious chore. The bombs come out quicker overall in melee but it is easier to weave around the bombs in ''Brawl'' due to the floatiness of the game.


===[[Link]]===
===[[Link]]===
[[File:Melee-Link-BombJump.gif|right|thumb|If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.]]
[[File:Melee-Link-BombJump.gif|200px|right|thumb|If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.]]
[[File:Melee-YoungLink-BombJump.gif|left|thumb|Young Link's bomb jump.]]
[[File:Melee-YoungLink-BombJump.gif|200px|left|thumb|Young Link's bomb jump.]]
Link's bomb recovery is reasonably difficult, but it is the best way to get the most out of the player's recovery with Link. Lord HDL defines it as follows: {{cquote|Bomb Recovery - Third form of recovery that involves tossing a bomb up while falling and immediately using spin attack to hit it in order to perform another spin attack or change direction for hookshot use. Cannot be done by Young Link.}}There are three ways to perform the Bomb Recovery:
Link's bomb recovery is reasonably difficult, but it is the best way to get the most out of the player's recovery with Link. Lord HDL defines it as follows: {{cquote|Bomb Recovery - Third form of recovery that involves tossing a bomb up while falling and immediately using spin attack to hit it in order to perform another spin attack or change direction for hookshot use. Cannot be done by Young Link.}}There are three ways to perform the Bomb Recovery:
*While returning to the stage and falling, throw a [[Bomb (Link)|bomb]] upwards, and immediately [[Spin Attack]] into it. The bomb should explode allowing Link a second up special, or a [[Tether Recovery|Hookshot Recovery]] (if Link isn't facing away).
*While returning to the stage and falling, throw a [[Bomb (Link)|bomb]] upwards, and immediately [[Spin Attack]] into it. The bomb should explode allowing Link a second up special, or a [[Tether Recovery|Hookshot Recovery]] (if Link isn't facing away).
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===[[Snake]]===
===[[Snake]]===
[[File:Brawl-Snake-BombJump.gif|right|thumb|Snake can perform a [[Hyrule Jump|Reverse Hyrule Jump]] by using his C4 (and [[Grenades]])]]
[[File:Brawl-Snake-BombJump.gif|200px|right|thumb|Snake can perform a [[Hyrule Jump|Reverse Hyrule Jump]] by using his C4 (and [[Grenades]])]]
Snake's bomb recovery is very much like Link's. When falling, if a [[C4]] is planted and Snake fast falls and detonates it on himself, he can use [[Cypher]] again because it causes [[flinching]].
Snake's bomb recovery is very much like Link's. When falling, if a [[C4]] is planted and Snake fast falls and detonates it on himself, he can use [[Cypher]] again because it causes [[flinching]].



Revision as of 22:49, October 26, 2012

This article is about a way to use bombs to extend recovery. For other bomb-related articles, see Bomb.
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Bomb recoveries are used to extend the horizontal recoveries of Link, Snake, and Samus.

Super Smash Bros. bomb recoveries

It is possible for Samus and Link to recover in Super Smash Bros. using bombs. By using down specials (not hitting herself but rather doing it to a direction) and a reverse Charge Shot, Samus can extend her recovery. Link can also bomb recovery, but this is extremely difficult and almost unusable outside of by slowing the game down, as in using TAS. A bomb can also be thrown into one's self near an edge of the stage to steal a KO from an opponent in time mode.

Super Smash Bros. Melee and Super Smash Bros. Brawl bomb recoveries

Samus

Samus recovering from offstage using bomb jumps, a wall-grapple, and a Screw Attack. On the left side of Final Destination in Melee.
Samus's bomb jump can be used to recover off the stage.

Samus' bomb recovery is performed by simply using her bomb move in the air, and then laying a second bomb to hit the first and bounce herself upwards. Repeat as desired. This gives Samus the ability to recover easily from any attack, and when combined with techniques such as Samus' Grapple Beam and Rising Grapple, edgeguarding her is a serious chore. The bombs come out quicker overall in melee but it is easier to weave around the bombs in Brawl due to the floatiness of the game.

Link

A predicted bomb jump of Link in Final Destination.
If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.
A bomb jump of Young Link in Melee.
Young Link's bomb jump.

Link's bomb recovery is reasonably difficult, but it is the best way to get the most out of the player's recovery with Link. Lord HDL defines it as follows:

Bomb Recovery - Third form of recovery that involves tossing a bomb up while falling and immediately using spin attack to hit it in order to perform another spin attack or change direction for hookshot use. Cannot be done by Young Link.

There are three ways to perform the Bomb Recovery:

  • While returning to the stage and falling, throw a bomb upwards, and immediately Spin Attack into it. The bomb should explode allowing Link a second up special, or a Hookshot Recovery (if Link isn't facing away).
  • Use his midair jump, and immediately throw the bomb up and Spin Attack.
  • Simply drop the bomb while falling, wait a moment, and Spin Attack into it.

If the player can predict it, they could also pull out the Bomb ahead of time and have it explode in his hand after they Spin Attack. Then he can Spin again. This is usually done accidentally, and is the only way for the Links to use bomb recovery in Brawl, since they can no longer slash their own bombs.

Snake

A reverse Hyrule Jump of Snake.
Snake can perform a Reverse Hyrule Jump by using his C4 (and Grenades)

Snake's bomb recovery is very much like Link's. When falling, if a C4 is planted and Snake fast falls and detonates it on himself, he can use Cypher again because it causes flinching.

Peach

It is plausible that Peach can use a Bomb Recovery if she is hit off the stage while holding a Bob-omb produced through her down special move. However, this is unlikely and not very useful for a number of reasons; Peach is likely to drop the Bob-omb when she's hit, a Bob-omb would probably KO her directly at such percentages, and Peach's horizontal recovery needs no help. This is also usually used to refer to Peach Bomber stalling, a Melee specific technique to recover.

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