Banjo & Kazooie (SSBU)/Neutral aerial: Difference between revisions
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Serpent King (talk | contribs) m (Serpent King moved page Kazooie (SSBU)/Neutral aerial to Banjo & Kazooie (SSBU)/Neutral aerial over redirect: AFD Cleanup) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieNAir.gif|thumb| | [[File:Banjo&KazooieNAir.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
Kazooie's '''Twirling Wing Whack'''. Functions similarly to {{SSBU|Ivysaur}} and {{SSBU|Piranha Plant}}'s neutral aerials. Deals decent [[damage]], but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can [[auto-cancel]] from a full hop. | Kazooie's '''Twirling Wing Whack'''. Functions similarly to {{SSBU|Ivysaur}} and {{SSBU|Piranha Plant}}'s neutral aerials. Deals decent [[damage]], but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can [[auto-cancel]] from a full hop. | ||
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|damage=0.8% | |damage=0.8% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 31: | Line 33: | ||
|damage=0.8% | |damage=0.8% | ||
|angle=335 | |angle=335 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
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|damage=0.8% | |damage=0.8% | ||
|angle=220 | |angle=220 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
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|damage=0.8% | |damage=0.8% | ||
|angle=140 | |angle=140 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
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|damage=0.8% | |damage=0.8% | ||
|angle=130 | |angle=130 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 111: | Line 117: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=84 | |bk=84 | ||
|ks=68 | |ks=68 | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |33 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 21:56, August 9, 2022
Overview[edit]
Kazooie's Twirling Wing Whack. Functions similarly to Ivysaur and Piranha Plant's neutral aerials. Deals decent damage, but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can auto-cancel from a full hop.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-9 |
---|---|
Hits 1-7 | 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29 |
Hit 8 | 31-32 |
Ending autocancel | 39- |
Interruptible | 48 |
Animation length | 70 |
Landing lag[edit]
Interruptible | 17 |
---|---|
Animation length | 33 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|