Banjo & Kazooie (SSBU)/Neutral aerial: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavBanjo&Kazooie|g=SSBU}} | {{MvSubNavBanjo&Kazooie|g=SSBU}} |
Latest revision as of 21:56, August 9, 2022
Overview[edit]
Kazooie's Twirling Wing Whack. Functions similarly to Ivysaur and Piranha Plant's neutral aerials. Deals decent damage, but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can auto-cancel from a full hop.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-9 |
---|---|
Hits 1-7 | 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29 |
Hit 8 | 31-32 |
Ending autocancel | 39- |
Interruptible | 48 |
Animation length | 70 |
Landing lag[edit]
Interruptible | 17 |
---|---|
Animation length | 33 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|