Banjo & Kazooie (SSBU)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
The '''Breegull Bash'''. It is moderately slow (19 frames) and has high [[ending lag]], but very powerful, [[KO]]ing at around 100% from center-stage. Its [[hitbox]] is wide enough to hit aerial opponents diagonally above the duo, making it particularly useful for catching opponents on platforms, such as {{SSB|Dream Land}} and [[Pokémon Stadium]]. | The '''Breegull Bash'''. It is moderately slow (19 frames) and has high [[ending lag]], but very powerful, [[KO]]ing at around 100% from center-stage. Its [[hitbox]] is wide enough to hit aerial opponents diagonally above the duo, making it particularly useful for catching opponents on platforms, such as {{SSB|Dream Land}} and [[Pokémon Stadium]]. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}} | |||
*{{buff|It has more knockback scaling (94 → 97).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 00:04, January 5, 2022
Overview
The Breegull Bash. It is moderately slow (19 frames) and has high ending lag, but very powerful, KOing at around 100% from center-stage. Its hitbox is wide enough to hit aerial opponents diagonally above the duo, making it particularly useful for catching opponents on platforms, such as Dream Land and Pokémon Stadium.
Update History
- It has more knockback scaling (94 → 97).
Hitboxes
Timing
Charges between | 9-10 |
---|---|
Early hit | 19 |
Late hit | 20-21 |
Interruptible | 53 |
Animation length | 80 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|