Banjo & Kazooie (SSBU)/Back aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Kazooie's three-hit '''Air Rat-a-Tat Rap'''. It is similar to her [[../Neutral attack/Infinite|grounded rapid jab]]. The first hit comes out on frame 8. It has a good overall [[range]] and startup, making it a reliable aerial for [[edgeguarding]] and useful as an [[Out of shield|out-of-shield]] option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, [[../Forward tilt|forward tilt]] is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can [[auto-cancel]] from a [[short hop]]. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 11:01, July 12, 2021
Overview
Kazooie's three-hit Air Rat-a-Tat Rap. It is similar to her grounded rapid jab. The first hit comes out on frame 8. It has a good overall range and startup, making it a reliable aerial for edgeguarding and useful as an out-of-shield option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, forward tilt is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can auto-cancel from a short hop.
Hitboxes
Timing
Attack
Initial autocancel | 1-7 |
---|---|
Hits 1-2 | 8-9, 12-13 |
Hit 3 | 16-17 |
Ending autocancel | 37- |
Interruptible | 44 |
Animation length | 55 |
Landing lag
Interruptible | 19 |
---|---|
Animation length | 44 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
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