15-Minute Smash: Difference between revisions

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==Rewards==
==Rewards==
===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
* Clearing 15-Minute Melee will result in [[unlockable stage|unlocking]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''.
* Clearing 15-Minute Melee will [[unlockable stage|unlock]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''.
*Clearing 15-Minute Melee also gives you a trophy of The [[Fighting Wire Frames]].
*Clearing 15-Minute Melee also gives you a trophy of The [[Fighting Wire Frames]].



Revision as of 16:54, June 14, 2010

15-Minute Melee and 15-Minute Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl, respectively. While they challenge the player to defeat as many opponents as possible (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) within 15 minutes without falling from the stage or self-destructing, the player will find that it becomes a challenge to merely make it through the match alive. These are arguably two of the more difficult Multi-Man Melees and Brawls, though simple strategies such as spamming a certain move or evading the opponents altogether may suffice.

The high scores of 15-Minute Melee depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents knocked out. If it is not cleared, a record is made of the length of time which the character lasted. In a 15-Minute Brawl, the only record that is displayed is KOs, regardless of whether the player finished the match.

Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies.

Rewards

In Super Smash Bros. Melee

In Super Smash Bros. Brawl

  • Clearing 15-Minute Brawl give you the Green Alloy trophy.