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15-Minute Smash: Difference between revisions

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'''15-Minute Melee''' is a [[Multi-Man Melee]] mode in which the player must defeat as many Fighting Wire Frames as possible within 15 minutes without falling or [[Self-destruct|self-destructing]]. This is argubly one of the more difficult Multi-Man Melees, though simple strategies such as spamming a single move or evading the wireframes throughout the time period will suffice.
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[[File:15MinuteMeleeGameplay.png|250px|thumb|Captain Falcon in 15-Minute Melee.]]
'''15-Minute Melee''' and '''15-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' respectively. While they both challenge the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 15 minutes without falling from the [[stage]] or [[self-destruct]]ing, the player will find that it becomes a challenge to merely make it through the match alive. These are arguably one of the more difficult Multi-Man modes, as throughout the 15 minutes, the player can accumulate a great deal of damage and eventually be easily KO'd by a middling attack or rogue item, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether may suffice (most infamously [[Donkey Kong]]'s [[Hand Slap]]).


Defeating this mode will unlock [[Kongo Jungle N64]], an original [[SSB]] stage brought over to [[SSBM]].
The high scores of 15-Minute Melee depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents [[KO]]d. If it is not cleared, a record is made of the length of time the player lasted. In 15-Minute Brawl, the only record that is displayed is KOs, regardless of whether the player finished the match.


==Strategies==
Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies.
===[[Donkey Kong]]===
Go anywhere on the battlefield and constantly use the [[Down B]] move. Keep in mind that Bob-ombs and Explosives could appear, so if you see an item spawn, beware of the chance that it may lead to an early death.


===[[Mario]], [[Luigi]], and [[Dr. Mario]]===
This mode was replaced by [[Rival Smash]] in ''[[Super Smash Bros. 4]]''.
Spam the [[Mario Tornado]], [[Dr. Tornado]] or [[Luigi Cyclone]] back and forth on the arena.


===[[Mewtwo]]===
==Rewards==
Stand on the edge of a main platform and press B to start the [[Shadow Ball]], and leave it there so any wireframes touching it will be damaged. If you get damaged yourself, throw the fully-charged Shadow Ball, and go back to the edge to start again.
===In ''[[Super Smash Bros. Melee]]''===
*Clearing 15-Minute Melee will [[unlockable stage|unlock]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]''.
*Clearing 15-Minute Melee also gives the player a trophy of the [[Fighting Wire Frames]].


===((With anyone))===
===In ''[[Super Smash Bros. Brawl]]''===
When the match begins, immediately jump off one of the sides and hang onto the ledge. You can stay here for the duration of the match, dropping down and grabbing back on repeatedly if a wire frame comes near. You can also use a rolling or attacking pull-up to fend off enemies.
*Clearing 15-Minute Brawl gives the player the [[Fighting Alloy Team|Green Alloy]] trophy.
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[[Category:Single Player Modes]]
==Gallery==
[[Category:Multi-Man Melees]]
<gallery>
File:15MinuteMelee.png|15 Minute Melee, as seen in the Stadium menu.
File:15MinuteBrawl.png|15 Minute Brawl, as seen in the Stadium menu.
</gallery>
 
[[Category:Co-op modes]]
[[Category:Multi-Man modes]]
[[Category:Single-player modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]

Revision as of 09:21, April 12, 2023

Captain Falcon in 15-Minute Melee.

15-Minute Melee and 15-Minute Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl respectively. While they both challenge the player to defeat as many opponents as possible (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) within 15 minutes without falling from the stage or self-destructing, the player will find that it becomes a challenge to merely make it through the match alive. These are arguably one of the more difficult Multi-Man modes, as throughout the 15 minutes, the player can accumulate a great deal of damage and eventually be easily KO'd by a middling attack or rogue item, though simple strategies such as spamming a certain move or evading the opponents altogether may suffice (most infamously Donkey Kong's Hand Slap).

The high scores of 15-Minute Melee depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents KOd. If it is not cleared, a record is made of the length of time the player lasted. In 15-Minute Brawl, the only record that is displayed is KOs, regardless of whether the player finished the match.

Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies.

This mode was replaced by Rival Smash in Super Smash Bros. 4.

Rewards

In Super Smash Bros. Melee

In Super Smash Bros. Brawl

  • Clearing 15-Minute Brawl gives the player the Green Alloy trophy.

Gallery