Recovery

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Revision as of 07:49, June 1, 2008 by smashwikia>Oxico (No merging for the sole reason that these are just one move. ONE move that can propel you to the ultimate height.)
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Wonder Height Recoveries are moves which all reach a great height. All of these (minus Diddy Kong's) allow the user to use midair attacks after.

Distance

When on Final Destination, if a Wonder Height Recovery is used on the ground, the character can reach a distance almost to the Out of Bounds on the top. However, when used after jumping the distance decreases. They all reach the same distance vertically, and are considered to travel the ultimate distance a single Special Attack can travel.

Characters

  • Snake - Cypher: Snake grabs on to the flying reconnaissance camera to recover. Bomb Recovery is necessary to reach ultimate height.
  • Sonic - Spring Jump: Sonic is shot up by classic spring. To gain greater height, use it after jumping from the ground to a standing Spring.
  • R.O.B. - Robo Burner: R.O.B. sends itself upward with propulsion. Holding Up or Special is necessary to reach ultimate height.
  • Diddy Kong - Rocketbarrel Boost: Diddy Kong blasts up using his barrel jetpack. Only is a Wonder Height Recovery fully charged.
  • Wario - Wario Waft - Fiery gases aid Wario in recovering. Must be charged for 2 minutes for effectiveness and to be a Wonder Height Recovery.
  • Jigglypuff - Shield Jump - Jigglypuff's shield breaker can reach higher than anything else, but only if a ceiling or great distance stops it from getting Star KOd.
  • Pit - Wings of Icarus - Using nothing more than his Up Special, Pit can travel quite far, even more if he's standing when he activates them.