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Mario (SSBU)/Forward smash

Mario forward smash hitbox visualizations
MarioFSmashUpSSBU.gif
MarioFSmashSSBU.gif
MarioFSmashDownSSBU.gif
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 14.7% 0   Forward 25 105 0   2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.8% 0   Forward 25 101 0   5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0%               Fire   All All            
Angled forward
0 0 0 14.7% 0   Forward 25 105 0   2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.8% 0   Forward 25 99 0   5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0%               Fire   All All            
Angled down
0 0 0 14.7% 0   Forward 25 105 0   2.0 arml -1.0 to -3.0 0.7 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.8% 0   Forward 25 100 0   5.0 arml 5.4 0.0 -1.0 1.0× 1.0× 0%               Fire   All All            

Timing

Charges between 5-6
Hitboxes 15-17
Interruptible 48
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible