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Donkey Kong (SSBU)/Up aerial

Hitbox visualization showing Donkey Kong's up aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 32 90 0   7.5 head 2.5 2.5 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-5
Head intangible 5-10
Hitboxes 6-10
Ending autocancel 26-
Interruptible 38
Animation length 57
                                                                                                                 
                                                                                                                 
                                                                                                                 

Landing lag

Interruptible 16
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Autocancel
 
Intangible
 
Interruptible