Ness (SSBM)

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This page is about Ness's appearance in Super Smash Bros. Melee. For other uses, see Ness.
Ness
Ness
EarthboundSymbol.svg
Universe EarthBound
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Bottom (22)


Ness (ネス, Nesu) is a default character in Super Smash Bros. Melee. Tierwise, he is placed toward the bottom. This is ironic because he was among the best in the original Super Smash Bros. Announced at E3 2001, He was originally going to be replaced by Lucas from Mother 3, but the game wasn't released by the time Melee was completed.

Normal Moves

A Attacks

  • A: Hook 1-3%
  • A (Second): Straight 1-2%
  • A (Third): Kick 2-4%
  • Dash A: PK Shove 2-12%
  • F-Tilt: Short kick 6-11%
  • U-Tilt: Push up 3-7%
  • D-Tilt: Squat kick 1-3%
  • Forward Smash: Home Run Swing 9-32%
  • Down Smash: Walk the Dog 3-25%
  • Up Smash: Around the World 3-22%

Aerial Attacks

  • Aerial A: Ness spin 4-11%
  • Aerial Forward A: Flying PK Shove 1-15%
  • Aerial Back A: PK Drop Kick 5-16%
  • Aerial Up A: Jumping Headbutt 7-13%
  • Aerial Down A: Meteor Kick 6-12%

Grabs and Throws

  • Pummel: Captive Headbutt 1-3%
  • Forward Throw: PK Throw 6-11%
  • Back Throw: Reverse PK Throw 6-11%
  • Up Throw: Cowboy PK Throw 5-10%
  • Down Throw: PK Inferno 1-8%

Special Moves

Changes from N64 to Melee

  • New Neutral B (PK Flash). PK Fire is now Ness' Side B.
  • Bat has longer reach.
  • Up Smash and Down Smash have decreased in range and power.
  • PK Thunder 2 has a little less knockback.
  • Color of PSI Magnet changed from green to blue.
  • Ground Jump is now normal, rather than psychokinetic.

Pros

  • Long recovery
  • Effective, as well as lowest double jump cancel
  • Effective at comboing, especially with double jump cancel
  • Very good aerial attacks
  • Throws can KO and combo
  • Powerful forward smash; can deflect projectiles
  • Very versatile projectile; arguably the best Up B in the game
  • Largest ledge sweetspot range
  • Recovery can curve on walls, such as at Final Destination.
  • All Throws are useful. (Forward throw is good for knockback at low percentages. Back throw is according to Simna, the strongest throw in the game which makes it good for finishing opponents. Up and Down Throw are good for setting up combos)

Cons

  • Slow without advanced techniques
  • Highly abusable recovery
  • Extremely low grab range
  • Slow special moves
  • Recovery only works on certain levels
  • Poor down and up smash attacks
  • Human Missle has some ending lag
  • Low range and priority on the Down-B.

Unique Abilities


Template:EarthBound Melee