Wall of pain

From SmashWiki, the Super Smash Bros. wiki
Revision as of 06:42, June 15, 2008 by 86.7.172.108 (talk)
Jump to navigationJump to search

Wall of Pain (abbreviated "WoP") is a Jigglypuff strategy of constantly barraging the opponent with aerial attacks, while exploiting Jigglypuff's horizontal air maneuverability. Each attack should go forward in the air, then once you hit your opponent, back to where you started. This allows for quick attacks and keeps you out of range from any retaliations.

Tetsuya and AOB were the earliest prominent users of the technique, and they are largely responsible for its widespread use (see PuffStuff). The term "Wall of Pain" was coined by Smash World Forums administrator and retired smasher Amorasaki, a longtime friend of AOB. One of the most famous examples, commonly demonstrated by pro smasher King, is the use of Jigglypuff's multiple back airs to juggle an opponent off the stage, horizontally.

See Also

Other characters with the ability to jump multiple times in mid-air (King Dedede, Pit, Meta Knight, Wario (But only as Wario-Man), Charizard, Kirby(in Brawl) and R.O.B. may also use a type of Wall of Pain. Kirby (In Melee) uses a similar manuever, the Fence of Pain, a similar, though less effective, technique. A Fence of Pain can also be demonstrated by Ivysaur's Bullet Seed.

Meta Knight also has a version of Wall of Pain, known as "Jericho". However, because of his ironically slow air speed, you usually need to glide back to the stage after performing it. In the right hands, it is just as useful as a regular WOP.

King Dedede can wall of pain, just about, but his air speed is the slowest in the game.

Pit usually has to use all of his jumps when Wall of Paining, and is reliant on the Wings of Icarus to return. If the opponent is quick enough, they can revenge kill.