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Isabelle (SSBU)/Forward aerial

Hitbox visualization showing Isabelle's forward aerial.

OverviewEdit

Isabelle's forward air is used for a variety of purposes, such as creating space, safely racking up damage in neutral, extending combos, and edge guarding. Learning how to short hop and fast fall properly while using Forward aerial is essential for getting the most mileage out of the move, allowing for greater manipulation of Isabelle's spacing and trajectory of the projectile.

Despite being one of her less novel moves, it is often the most used move in her arsenal- and a cornerstone of her desired play style. This is largely due to her other moves and attributes lending her towards more safe gameplay, if possible. Many of her moves are close range, but are not particularly fast or deal high damage. Additionally, distinctive attributes such as her Fishing rod and Lloid Trap, are not reliable tools for her offensive or neutral play. So due to the relatively low reward, and situational use of many of her options, Forward aerial and to a lesser extent Back aerial are key aspects to her success in many matchups.

Despite being identical to Villager's, Isabelle utilizes Forward air more often. This is primarily because she has worse offensive play, and better defensive attributes. Additionally, it is her main means of pressuring from afar, which is more important for Isabelle than Villager due to her overall worse survivability and disadvantage state.

Update HistoryEdit

  1.2.0

  • Bug: Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.

  2.0.0

  •   Fixed the Slingshot Crash glitch.

  3.0.0

  •   Slingshot attacks (forward and back aerials) deal less shield damage.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.0% -3.5   Forward 55 100 0   5.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 4.0% -2.0   Forward 10 100 0   1.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 2.5% -1.0   Forward 10 100 0   1.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 10-12
Mid hit 13-18
Late hit 19-23
Ending autocancel 30-
Interruptible 40
Animation length 57
                                                                                                                 
                                                                                                                 
                                                                                                                 

Landing lagEdit

Interruptible 15
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
  
Prop event
 
Interruptible

Pellet parametersEdit

These parameters are shared with Isabelle's back aerial.

Lifetime 14 frames
Travel speed 4.8
Initial travel angle 5.73°
Gravity 0.1
Falling speed 1
Can pierce opponents? No