Overview
Kirby covers himself with fire and lunges forward. It has decently fast startup on frame 9 and can be used as a burst option with significant range thanks to its long active duration, that consists in a clean hit, a mid hit, and a late hit. The clean hit deals 12% damage and has great knockback for a dash attack. It can cross-up shields, but its long animation makes it punishable if it misses the opponent or is not spaced carefully, and because of this, it must be used carefully to avoid punishment. It's best used as a whiff punishing option at high percents.
Update History
- It has greater range and all hitboxes deal 2% more damage (10%/7%/4% → 12%/9%/6%), with knockback not fully compensated.
- It has less ending lag (FAF 60 → 52).
- The clean hit has more knockback scaling (66 → 71).
Hitboxes
Timing
The move disables jostling during frames 9-34.
Clean hit | 9-17 |
---|---|
Mid hit | 18-26 |
Late hit | 27-34 |
Interruptible | 52 |
Animation length | 74 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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