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Donkey Kong (SSBU)/Forward tilt

Donkey Kong forward tilt hitbox visualizations
DonkeyKongFTiltSSBU.gif
DonkeyKongFTiltUpSSBU.gif
DonkeyKongFTiltDownSSBU.gif
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Overview

Update History

  6.0.0

  •   Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of Final Destination.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 9.0% 0   Standard 50 78 0   5.5 arml 10.0 0.0 -0.4 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.0% 0   Standard 50 78 0   5.0 arml 1.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Standard 50 78 0   3.5 shoulderl -0.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Angled forward
0 0 0 8.0% 0   Standard 50 78 0   5.5 arml 10.0 0.0 -0.4 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.0% 0   Standard 50 78 0   5.0 arml 1.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 8.0% 0   Standard 50 78 0   3.5 shoulderl -0.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Angled down
0 0 0 9.0% 0   Standard 50 78 0   5.5 arml 10.0 0.0 -0.4 1.0× 1.0× 15%               Punch   All All            
1 0 0 9.0% 0   Standard 50 78 0   5.0 arml 1.5 0.0 0.0 1.0× 1.0× 15%               Punch   All All            
2 0 0 9.0% 0   Standard 50 78 0   3.5 shoulderl -0.5 0.0 0.0 1.0× 1.0× 15%               Punch   All All            

Timing

Hitbox 7-9
Intangibility* 6-9
Interruptible 35
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

*Intangibility occurs on attacking arm only.