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Simon back aerial hitbox visualizations
SimonBAirUp.gif
SimonBAir.gif
SimonBAirDown.gif

Overview

Simon swings his whip, the Vampire Killer, directly behind him. This attack can also be angled up or down in locked positions.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 12.0% 0   Standard 70 70 0   2.3 top 0.0 23.0 -38.0 0.8× 1.0× 0%               Vampire Killer   All All            
1 0 0 10.0% 0   Standard 70 70 0   2.3 top 0.0 10.0 to 23.0 -7.0 to -38.0 0.8× 1.0× 0%               Vampire Killer   All All            
2 0 0 2.0% 0   Standard 70 70 0   5.5 top 0.0 10.0 -5.5 0.8× 1.0× 0%               Punch   All All            
Angled forward
0 0 0 12.0% 0   Standard 70 70 0   2.3 top 0.0 8.0 -40.0 0.8× 1.0× 0%               Vampire Killer   All All            
1 0 0 10.0% 0   Standard 70 70 0   2.3 top 0.0 8.0 -7.0 to -40.0 0.8× 1.0× 0%               Vampire Killer   All All            
2 0 0 2.0% 0   Standard 70 70 0   5.5 top 0.0 8.0 -5.5 0.8× 1.0× 0%               Punch   All All            
Angled down
0 0 0 12.0% 0   Standard 70 70 0   2.3 top 0.0 -7.0 -38.0 0.8× 1.0× 0%               Vampire Killer   All All            
1 0 0 10.0% 0   Standard 70 70 0   2.3 top 0.0 6.0 to -7.0 -7.0 to -38.0 0.8× 1.0× 0%               Vampire Killer   All All            
2 0 0 2.0% 0   Standard 70 70 0   5.5 top 0.0 6.0 -5.5 0.8× 1.0× 0%               Punch   All All            

Timing

Hitboxes 14-15
Ending autocancel 28-
Interruptible 40
Animation length 60
                                                                                                                       
                                                                                                                       

Landing lag

Interruptible 11
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible