SSBU Icon.png

Dr. Mario (SSBU)/Forward tilt

Dr. Mario forward tilt hitbox visualizations
Dr.MarioFTiltUpSSBU.gif
Dr.MarioFTiltSSBU.gif
Dr.MarioFTiltDownSSBU.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

  7.0.0

  •   Forward tilt deals more base damage (7% → 9%), with knockback scaling not fully compensated (70 → 65).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Standard 55 65 0   3.8 kneer 4.6 0.0 0.3 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 55 65 0   3.0 legr 1.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 9.0% 0   Standard 55 65 0   2.0 legr 1.1 -2.0 0.0 1.0× 1.0× 0%               Kick   All All            
The damage values are untouched before being affected by Dr. Mario's damage multiplier.

Timing

Hitboxes 5-7
Interruptible 26
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible