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Ganondorf (SSBU)/Up tilt

< Ganondorf (SSBU)
Revision as of 20:17, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Ganondorf (SSBU)/Up tilt": Bot: Unprotecting a list of files)
Hitbox visualization showing Ganondorf's uptilt.
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Overview

Ganondorf lifts his leg up and charges a violent heel kick towards the ground. Its sweetspots break even full shields.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Windboxes
0 0 6 0.0% 0   Standard 0 100 22   10.0 top 0.0 5.0 30.0 0.0× 0.0× 0%               None   All All            
1 0 6 0.0% 0   Standard 0 100 22   10.0 top 0.0 25.0 30.0 0.0× 0.0× 0%               None   All All            
2 0 6 0.0% 0   Standard 0 100 10   10.0 top 0.0 5.0 6.0 0.0× 0.0× 0%               None   All All            
3 0 6 0.0% 0   Standard 0 100 10   10.0 top 0.0 25.0 6.0 0.0× 0.0× 0%               None   All All            
Clean hit
0 0 0 24.0% 20   Standard 60 68 0   5.0 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 24.0% 20   Standard 60 68 0   5.0 legr 9.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 24.0% 20   Standard 60 80 0   6.0 top 0.0 4.0 16.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 24.0% 20   Standard 60 80 0   9.0 top 0.0 7.0 to 13.0 16.0 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 24.0% 20   Standard 60 68 0   5.0 legr 3.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 24.0% 20   Standard 60 68 0   5.0 legr 9.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 24.0% 20   Standard 60 80 0   6.0 top 0.0 4.0 16.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 13.0% 20   Standard 0 80 0   6.0 top 0.0 7.0 to 22.0 16.0 1.0× 1.0× 0%               Fire   All All            

Timing

Windboxes 6-52
Clean hit 60-61
Late hit 62-63
Interruptible 96
Animation length 109
                                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Flinchless hitbox
 
Interruptible