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King Dedede (SSBU)/Neutral aerial

< King Dedede (SSBU)
Revision as of 17:21, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "King Dedede (SSBU)/Neutral aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing King Dedede's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 40 95 0   10.0 top 0.0 12.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 7.0% 0   Standard 40 95 0   6.0 top 0.0 8.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 7-8
Late hit 9-29
Ending autocancel 35-
Interruptible 40
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 9
                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible