Hitbox visualization showing Kirby's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

A crouching shin kick. Due to coming out on frame 4 with a hitbox that lasts for three frames and is interruptible at frame 21, it's one of the fastest down tilts. It launches horizontally and has a 35% chance of tripping opponents, and this can happen even at high percents due to its very low knockback overall. Since it can trip opponents, it can set-up into stronger moves such as dash attack, and if the opponent does not cause to trip, it has some combo potential at high percents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Standard 30 43 0   3.7 toer 4.3 0.0 0.0 1.0× 1.0× 35%               Kick   All All            
1 0 0 6.0% 0   Standard 30 43 0   3.7 toer -2.0 0.0 0.0 1.0× 1.0× 30%               Kick   All All            

Timing

Hitboxes 4-6
Interruptible 21
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible