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There is a page named "Stale" on SmashWiki. See also the other search results found.
- damage needed to KO with a stale move will be around the damage dealt lost to stale-move negation (for example, a fully-staled Fox up smash will deal 9.9%20 KB (3,143 words) - 19:35, March 12, 2024
- one level more stale, with a maximum staleness of 5 levels. This system reverts to level 0 after not dodging for a full second. Staled dodges grant less3 KB (347 words) - 14:21, March 29, 2024
- duration before it can be interrupted is D * (1 + P), plus one frame if stale, where D is the total duration of the spot dodge when fresh, and P is a penalty23 KB (762 words) - 19:36, April 10, 2024
- Thunder Jolt (section Staleness glitch)simply standing), the projectile will not have any stale slot, dealing base damage (neither fresh nor stale) and not advancing the queue at all. Special Move10 KB (1,000 words) - 09:30, October 30, 2023
- becomes too stale. A buffered pivot grab works regardless of if down throw is stale or not. Snake - Can be performed five times before stale-move negation14 KB (1,889 words) - 23:04, May 21, 2024
- back rolls; as a result, five consecutive uses of either roll will fully stale them, and back rolls have their duration increased more than forward rolls44 KB (1,339 words) - 12:59, January 28, 2024
- Since they don't share the same stale-move negation queue slots, Terry can alternate between the throws to bypass staling.2 KB (101 words) - 01:05, August 10, 2022
- Since they don't share the same stale-move negation queue slots, Terry can alternate between the throws to bypass staling.2 KB (118 words) - 01:07, August 10, 2022
- in-game, rage now takes effect in Training Mode alongside stale-move negation if the new Stale Moves option is turned on, allowing for its effects to be7 KB (1,092 words) - 10:25, May 1, 2024
- remove moves from the stale-move negation queue, this greatly assists K. Rool, as his damage output is heavily affected by the staleness multipliers. Considering3 KB (271 words) - 23:35, January 23, 2022
- used, whether it was successful, failed, or canceled, the move becomes "stale" for a period of time before it is refreshed; this takes 60 seconds in Smash6 KB (617 words) - 21:11, March 26, 2024
- has situational use cases, Isabelle particularly benefits from the move stale reduction it provides. As a result, utilizing her pummel as much as possible1 KB (94 words) - 09:10, January 6, 2024
- (in most cases, the former two). While the game discourages spamming with stale-move negation, the point of spam is to throw out many attacks to the point2 KB (328 words) - 22:50, February 27, 2020
- and both types grant intangibility three frames later if fully stale. Regardless of staleness, all characters can grab edges after the first 24 frames of38 KB (2,870 words) - 10:52, April 12, 2023
- it is difficult to rack up much damage, due to its low damage output and stale-move negation.1 KB (63 words) - 17:19, November 4, 2020
- throw's damage, so they are affected by factors such as the 1v1 multiplier and stale-move negation.2 KB (84 words) - 10:37, April 12, 2023
- opponent's weight/how stale the down throw is). These changes combined with the removal of DI against non-tumble knockback and the changes to stale move negation49 KB (6,129 words) - 10:00, May 1, 2024
- the easiest to DI to avoid getting KOd. As such, it is recommended to not stale this throw as well as only use it with high rage to KO middle-heavy to lightweight2 KB (103 words) - 07:18, July 13, 2020
- throw, and to restore moves from stale-move negation. The latter utility becomes more critical from Brawl onward, as staleness has a greater effect on the knockback22 KB (927 words) - 09:21, January 27, 2024
- increased by charging a smash attack, nor does it decrease when an attack is stale. Attacks listed below contain attacks with shield damage. Unless stated otherwise31 KB (386 words) - 09:46, August 4, 2023