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Mario (SSB4)/Back aerial

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< Mario (SSB4)
Revision as of 16:01, August 21, 2015 by Nyargleblargle (talk | contribs) (Didn't think it was that quick)
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Overview

Mario's back aerial is a dropkick that comes out quickly and has fairly little landing lag.

Hitboxes

Early

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10.5% 0 Sakurai angle 12 106 0 4.5 9 4.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 10.5% 0 Sakurai angle 12 106 0 5.9 8 1.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Late

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.0% 0 Sakurai angle 7 91 0 4.5 9 4.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7.0% 0 Sakurai angle 7 91 0 5.3 8 1.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

All data is in frames.

Phase Time
Addition of early hitboxes 5
Addition of late hitboxes 8
Removal of hitboxes 19
Endlag 34
Landing lag 12


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