List of updates (SSB4)/1.0.6 changelog
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This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
Stages
Lylat Cruise edges changed for "slope" recoveries.
Charizard
Up throw damage: 6%, 2% → 8%, 3%
Rock Smash total damage: 23% → 29%
Flare Blitz recoil damage: 4% → 5%
Sweetspot and sourspot of forward aerial have been switched.
Dr. Mario
Forward aerial (clean) damage: 15.68% → ~16.75%
Angle of up smash is more horizontal.
Diddy Kong
Up air damage: 8% → 6%
Up air's knockback is also significantly weaker
Forward air damage: 12/10% → 10/8%
Up throw damage: 10% → 8%
Down throw damage: 7% → 6%
Monkey Flip (kick) damage: 12/14% → 10/12%
Monkey Flip (grab) damage: 12% → 10%
Forward smash's ending lag increased.
Ganondorf
Jab damage: 6-9% → 7-10%
Forward smash has less end lag.
Kirby
Down throw damage: 6.6% → 10.2%
Inhale can be canceled earlier.
Up smash K.O.s 7% earlier.
Down smash K.O.s 4% earlier.
Kirby moves faster on the ground while charging Hammer.
Hammer Flip has less ending lag.
Ike
Eruption damage (uncharged): 9% → 10%
Link
Spin Attack damage (uncharged): 12% → 14%
Spin Attack damage (fully charged): 19% → 22%
Lucina
Forward aerial damage: 8.075% → ~8.575%
Down tilt damage: 8.075% → ~8.575%
Forward smash damage: 14.725% → ~15.275%
Down smash (second hit) damage: 13.775% → ~14.275%
Shield Breaker damage: 8.075% → ~8.575%
Shield Breaker (full charge) damage: 21.85% → ~22.85%
Luigi
Fireball now does 1% less damage at far range.
Mii Brawler
Forward aerial damage: 4%, 6% → 3%, 5%
Back aerial damage: 12% → ~10%
Mii Swordfighter
Down tilt damage: 6% → 8%
Neutral aerial damage: 5% → 8%
Pac-Man
Trampoline can no longer be affected by Pocket.
Pikachu
Ledge grab animation's length has been standardized.
R.O.B.
Up throw does less knockback.
Robin
The wind repeating hits of jab do less knockback.
Tomes do not disappear when landing on platforms.
Rosalina & Luma
Luma health: 52 HP → 48 HP
Samus
Homing missiles travel much faster.
Forward tilt (sweetspot) damage: 7/8% → 8/9%.
Sheik
Back aerial damage: 11/10% → 8/7%
Down tilt damage: 7.5% → 5%
Sonic
Back throw does less knockback.
Spin Dash (fully charged) damage: 10% → 7%
Up smash and down smash deals less knockback by 20-25%.
Yoshi
Ledge attack has less ending lag.
Zelda
Forward smash connects properly in more situations.
Phantom stays out for longer.
Phantoms cannot be respawned for an additional three seconds.