Banjo & Kazooie (SSBU)/Back throw
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Banjo & Kazooie back throw hurtbox and hitbox visualization | ||||
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Overview
Banjo & Kazooie's back throw involves Banjo spinning his opponent around three times before throwing them behind him. It is Banjo & Kazooie's strongest throw, KOing Mario from the center of Final Destination at 154%, and even earlier near the ledge and/or with rage. Due to this, back throw is one of Banjo & Kazooie's main ways to KO opponents.
Back throw also has a collateral hitbox on the victim ahead of the actual throw, which can damage other nearby opponents.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 11.4% | Forward | 64 | 72 | 0 | 0.0× | None |
Timing
Invincibility | 1-36 |
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Hitbox | 13-33 |
Throw Release | 36 |
Interruptible | 54 |
Animation length | 71 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Similar moves
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