Hitbox visualization showing Zelda's up aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 17.0% 0   Standard 55 70 0   8.0 top 0.0 26.5 0.5 1.0× 1.0× 0%               Bomb   All All            

Timing

Attack

Initial autocancel 1-4
Hitboxes 14-16
Ending autocancel 54-
Interruptible 54
Animation length 63
                                                                                                                             
                                                                                                                             

Landing lag

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible