Villager (SSBU)/Up smash: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.}} | *{{buff|Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.}} | ||
==Hitboxes== | ==Hitboxes== | ||
All hits except the first are tied to the firework launcher, and are considered non-[[reflect]]able [[projectile]]s. This gives them some unusual properties; Villager does not experience [[hitlag]] from them, they can [[clang]] with aerial attacks, and they do not have their damage modified by Villager being [[giant]] or [[tiny]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|50}} | {{HitboxTableTitle|Hit 1|50}} | ||
Line 167: | Line 169: | ||
!Hit 1 | !Hit 1 | ||
|12-13 | |12-13 | ||
|- | |||
!Firework activation | |||
|14 | |||
|- | |- | ||
!Hits 2-5 | !Hits 2-5 | ||
Line 182: | Line 187: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | !Villager {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxPropS}}{{FrameStrip|t=Lag|c=40|s=LagPropE}} | ||
|- | |||
!Fireworks {{FrameStrip|t=Blank|c=13}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y| | {{FrameIconLegend|lag=y|charge=y|hitbox=y|prop=y}} | ||
{{MvSubNavVillager|g=SSBU}} | {{MvSubNavVillager|g=SSBU}} | ||
[[Category:Villager (SSBU)]] | [[Category:Villager (SSBU)]] | ||
[[Category:Up smashes (SSBU)]] | [[Category:Up smashes (SSBU)]] |
Latest revision as of 18:26, July 26, 2022
Overview[edit]
Update History[edit]
Up smash's hits connect more reliably.
This change boosted the firework launcher's base knockback to connect to the explosion more reliably. However, it was increased so much that it can sometimes launch the opponent out of the explosion, making the move miss entirely.
Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.
Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.
Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.
Hitboxes[edit]
All hits except the first are tied to the firework launcher, and are considered non-reflectable projectiles. This gives them some unusual properties; Villager does not experience hitlag from them, they can clang with aerial attacks, and they do not have their damage modified by Villager being giant or tiny.
Timing[edit]
Charges between | 7-8 |
---|---|
Hit 1 | 12-13 |
Firework activation | 14 |
Hits 2-5 | 17-18, 21-22, 25-26, 29-30 |
Hit 6 | 33-34 |
Interruptible | 54 |
Animation length | 53 |
Villager | ![]() |
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Fireworks | ![]() |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Prop event |
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