Captain Falcon (SSBU)/Side special: Difference between revisions
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Line 21: | Line 21: | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
{{HitboxTableTitle|Grounded| | {{HitboxTableTitle|Grounded|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|hitbits=No Floor | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 42: | Line 44: | ||
|rebound=f | |rebound=f | ||
|a=f | |a=f | ||
|direct=f | |||
}} | }} | ||
|— | |— | ||
Line 48: | Line 51: | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|hitbits=No Floor | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 64: | Line 69: | ||
|rebound=f | |rebound=f | ||
|g=f | |g=f | ||
|direct=f | |||
}} | }} | ||
|— | |— | ||
{{HitboxTableTitle|Aerial| | {{HitboxTableTitle|Aerial|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|hitbits=No Floor | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 86: | Line 93: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|direct=f | |||
}} | }} | ||
|— | |— | ||
{{HitboxTableTitle|Grounded clean hit| | {{HitboxTableTitle|Grounded clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 94: | Line 102: | ||
|sd=4 | |sd=4 | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|hitbits=No Floor | |||
|bk=82 | |bk=82 | ||
|ks=30 | |ks=30 | ||
Line 116: | Line 126: | ||
|sd=4 | |sd=4 | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|hitbits=No Floor | |||
|bk=82 | |bk=82 | ||
|ks=30 | |ks=30 | ||
Line 133: | Line 145: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
{{HitboxTableTitle|Grounded late hit| | {{HitboxTableTitle|Grounded late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 139: | Line 151: | ||
|sd=4 | |sd=4 | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|hitbits=No Floor | |||
|bk=82 | |bk=82 | ||
|ks=30 | |ks=30 | ||
Line 155: | Line 169: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
{{HitboxTableTitle|Aerial clean hit| | {{HitboxTableTitle|Aerial clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 161: | Line 175: | ||
|sd=2 | |sd=2 | ||
|angle=270 | |angle=270 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=70 | |ks=70 | ||
Line 183: | Line 198: | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
Line 205: | Line 221: | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
Line 221: | Line 238: | ||
}} | }} | ||
|— | |— | ||
{{HitboxTableTitle|Aerial late hit| | {{HitboxTableTitle|Aerial late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 227: | Line 244: | ||
|sd=2 | |sd=2 | ||
|angle=270 | |angle=270 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=70 | |ks=70 | ||
Line 249: | Line 267: | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
Line 271: | Line 290: | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 |
Revision as of 20:48, January 22, 2022
Overview
Update History
- Raptor Boost's uppercut has less startup lag (frame 6 → 5).
- Raptor Boost's armor has a higher damage threshold (8% → 10%).
- Grounded Raptor Boost deals more hitstun (+0 → +3).
- The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into Knee Smash.
- The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.
- The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.
Hitboxes
Timing
Grounded
Hitboxes | 10-25 |
---|---|
Interruptible | 72 |
Animation length | 89 |
Aerial
Hitbox | 19-35 |
---|---|
Animation length | 79 |
Grounded hit
Heavy armor | 1-5 |
---|---|
Clean hit | 5 |
Late hit | 6-7 |
Interruptible | 28 |
Animation length | 37 |
Aerial hit
Clean hit | 5 |
---|---|
Late hit | 6 |
Interruptible | 45 |
Animation length | 64 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
|