Captain Falcon (SSB4)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
Captain Falcon punches the enemy, sending them forward. At very low percents, if the opponent misses the tech, it can be followed up with a dash attack, or a short hop down aerial to lock them, which can then be followed up from. It also starts killing at slightly later percentages than back throw, usually at around 150% on mid-weights at the ledge, or can simply be used to get the opponent offstage for an edgeguard attempt. Also tied with back throw as his most damaging throw, dealing 9%. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 07:09, October 8, 2018
Overview
Captain Falcon punches the enemy, sending them forward. At very low percents, if the opponent misses the tech, it can be followed up with a dash attack, or a short hop down aerial to lock them, which can then be followed up from. It also starts killing at slightly later percentages than back throw, usually at around 150% on mid-weights at the ledge, or can simply be used to get the opponent offstage for an edgeguard attempt. Also tied with back throw as his most damaging throw, dealing 9%.
Hitboxes
Throw
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 4% | 45 | 55 | 120 | 0 | No |
Collateral
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5% | 0 | ![]() |
70 | 100 | 0 | 4.8 | 16 | 4.8 | 0.0 | 0.0 | 1.0x | 1.5x | 0% | ![]() |
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