Mario (SSB4)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MarioJab2.gif|270px| | {{technical data|Missing timing values, also a check for accuracy}} | ||
{{competitive expertise}} | |||
[[File:MarioJab2.gif|270px|thumb|Hitbox visualization of Mario's second jab.]] | |||
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to [[Mario (SSB4)/Neutral attack/Hit 1|the first hit]], but it has slightly more weight-based knockback, and only does 1.5% damage. | The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to [[Mario (SSB4)/Neutral attack/Hit 1|the first hit]], but it has slightly more weight-based knockback, and only does 1.5% damage. | ||
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==Timing== | |||
{|class="wikitable" | |||
!Hitbox | |||
|3-4 | |||
|- | |||
!Earliest continuable frame | |||
|? | |||
|- | |||
!Interruptible | |||
|? | |||
|- | |||
!Animation length | |||
|23 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
==References== | ==References== |
Revision as of 21:45, December 15, 2017
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.
Frame Data
All measurements are in frames.
Hitbox IDs | Startup | Hitbox lasts for | Endlag |
---|---|---|---|
0-2 | 2 | 2 | 19 |
Hitbox Properties
Timing
Hitbox | 3-4 |
---|---|
Earliest continuable frame | ? |
Interruptible | ? |
Animation length | 23 |
Lag time |
Hitbox |
References
|