Pac-Man (SSB4)/Up tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Pac-Man performs a quick headbutt, similarly to {{SSB4|King Dedede}}. It has similar usefulness to other up tilts, such as {{SSB4|Mario}}'s and {{SSB4|Fox}}'s, in that it is able to combo into itself at lower percents and into certain aerials at higher percents. The move grants Pac-Man intangibility on his head for a few frames, making the move slightly safer. The move has a disadvantageous blind spot in front of Pac-Man at his feet, and is unable to hit short characters such as {{SSB4|Pikachu}}. | Pac-Man performs a quick headbutt, similarly to {{SSB4|King Dedede}}. It has similar usefulness to other up tilts, such as {{SSB4|Mario}}'s and {{SSB4|Fox}}'s, in that it is able to combo into itself at lower percents and into certain aerials at higher percents. The move grants Pac-Man intangibility on his head for a few frames, making the move slightly safer. The move has a disadvantageous blind spot in front of Pac-Man at his feet, and is unable to hit short characters such as {{SSB4|Pikachu}}. | ||
==Hitboxes== | ==Hitboxes== | ||
{{ | |||
{| | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | |||
| | |id=0 | ||
| | |part=0 | ||
|damage=7% | |||
|angle=96 | |||
|bk=50 | |||
|ks=100 | |||
|fkv=0 | |||
|r=6.5 | |||
|bn=3 | |||
|xpos=10.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|type=Head | |||
|sdi=1.0 | |||
|trip=0 | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
|} | |} | ||
Revision as of 11:36, October 20, 2017
Overview
Pac-Man performs a quick headbutt, similarly to King Dedede. It has similar usefulness to other up tilts, such as Mario's and Fox's, in that it is able to combo into itself at lower percents and into certain aerials at higher percents. The move grants Pac-Man intangibility on his head for a few frames, making the move slightly safer. The move has a disadvantageous blind spot in front of Pac-Man at his feet, and is unable to hit short characters such as Pikachu.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 7% | 0 | 50 | 100 | 0 | 6.5 | 3 | 10.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Kick |
Timing
Hitboxes | 7-10 |
---|---|
Head intangible | 6-10 |
IASA | 34 |
Animation length | ? |
Lag time |
Hitbox |
Vulnerable |
Intangible |
|