Pit (SSBU)/Up smash: Difference between revisions
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|type=Sacred | |type=Sacred | ||
|effect=Slash | |effect=Slash | ||
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|effect=Slash | |effect=Slash | ||
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|effect=Slash | |effect=Slash | ||
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|effect=Slash | |effect=Slash |
Latest revision as of 20:30, July 15, 2022
Overview[edit]
Update History[edit]
- Up smash's hits connect more reliably.
- Up smash's third hit has more knockback scaling (102 → 111).
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (early) | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 20 | 4.0 | top | 0.0 | 28.0 | 0.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 20 | 4.5 | top | 0.0 | 24.0 | 7.0 to 4.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 20 | 4.5 | top | 0.0 | 24.0 | -7.0 to -4.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 33 | 4.5 | top | 0.0 | 24.0 | 7.0 to -7.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
4 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 33 | 4.5 | top | 0.0 | 24.0 | 7.0 to -7.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
The ID 3 hitbox uses a position vector with offsets [0, 24.5] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 1 (late) | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Standard | 0 | 100 | 140 | 4.0 | top | 0.0 | 14.0 | 10.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
4 | 0 | 0 | 3.0% | 0 | Standard | 0 | 100 | 140 | 4.0 | top | 0.0 | 14.0 | 10.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 1 | 0 | 2.0% | 0 | Standard | 0 | 100 | 20 | 4.0 | top | 0.0 | 28.0 | 0.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 1 | 0 | 2.0% | 0 | Standard | 0 | 100 | 50 | 5.2 | top | 0.0 | 24.0 | 7.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 1 | 0 | 2.0% | 0 | Standard | 0 | 100 | 50 | 5.2 | top | 0.0 | 24.0 | -7.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 2 | 0 | 8.0% | 0 | Standard | 66 | 111 | 0 | 5.8 | top | 0.0 | 34.0 | 0.0 | 1.2× | 0.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 2 | 0 | 8.0% | 0 | Standard | 66 | 111 | 0 | 5.0 | top | 0.0 | 24.0 | 0.0 | 1.2× | 0.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 2 | 0 | 8.0% | 0 | Standard | 66 | 111 | 0 | 5.0 | top | 0.0 | 31.0 | 7.0 | 1.2× | 0.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 2 | 0 | 8.0% | 0 | Standard | 66 | 111 | 0 | 5.0 | top | 0.0 | 31.0 | -8.0 | 1.2× | 0.0× | 0% | Slash | All | All |
Timing[edit]
Charges between | 2-3 |
---|---|
Hit 1 (early, late) | 6, 7 |
Hit 2 | 10 |
Hit 3 | 18 |
Interruptible | 52 |
Animation length | 69 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|