Zero Suit Samus (SSB4)/Neutral special/Default: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Paralyzer}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Paralyzer}} | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Update History== | |||
{{technical data}} | {{technical data}} | ||
Line 74: | Line 78: | ||
}} | }} | ||
|} | |} | ||
==Timing== | |||
The lag framestrip shows the timing for the uncharged version. | |||
{|class="wikitable" | |||
!Charges between | |||
|20-21 | |||
|- | |||
!Shot (no charge clean/late) | |||
|21/22-44 | |||
|- | |||
!Shot (max charge clean/late) | |||
|43/44-90 | |||
|- | |||
!Interruptible (from release) | |||
|29 | |||
|- | |||
!Animation length (from release) | |||
|29 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=Hitbox|c=22}}{{FrameStrip|t=Blank|c=46}} | |||
|- | |||
{{FrameStrip|t=Blank|c=42}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=HitboxChangeE|c=1}}{{FrameStrip|t=Hitbox|c=46}} | |||
|- | |||
{{FrameStrip|t=Lag|c=20|e=LagChargeS}}{{FrameStrip|t=Lag|c=28|s=LagPropE}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=41}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Animation length | |||
|20 | |||
|- | |||
!Interruptible | |||
|21 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=20}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y|prop=y}} | |||
{{MvSubNavZeroSuitSamus|g=SSB4}} | {{MvSubNavZeroSuitSamus|g=SSB4}} |
Revision as of 09:01, December 17, 2021
Overview
Update History
Hitboxes
Timing
The lag framestrip shows the timing for the uncharged version.
Charges between | 20-21 |
---|---|
Shot (no charge clean/late) | 21/22-44 |
Shot (max charge clean/late) | 43/44-90 |
Interruptible (from release) | 29 |
Animation length (from release) | 29 |
Landing lag
Animation length | 20 |
---|---|
Interruptible | 21 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
|