Meta Knight (SSBU)/Back aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MetaKnightBAirSSBU.gif|thumb|400px|Hitbox visualization showing Meta Knight's back aerial.]] | [[File:MetaKnightBAirSSBU.gif|thumb|400px|Hitbox visualization showing Meta Knight's back aerial.]] | ||
==Overview== | ==Overview== | ||
Performs three backward slashes. Has low startup lag, but a noticeable amount of [[ending lag]]. Useful to [[edgeguard]] opponents as well as starting up combos effectively. | |||
Update {{SSBU|8.0.0}} improves the move by making the first two hits having weight-independent knockback. This allows it to connect more reliably. It also uses set knockback on grounded opponents. This improves its combo potential more effectively. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' |
Revision as of 23:39, March 22, 2021
Overview
Performs three backward slashes. Has low startup lag, but a noticeable amount of ending lag. Useful to edgeguard opponents as well as starting up combos effectively.
Update 8.0.0 improves the move by making the first two hits having weight-independent knockback. This allows it to connect more reliably. It also uses set knockback on grounded opponents. This improves its combo potential more effectively.
Update History
- Back aerial's first two hits have weight-independent knockback, and use set knockback against grounded opponents (50 base/90 scaling → 55 set/100 scaling). This allows them to both connect reliably into the third hit and start combos more effectively.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Hits 1-2 | 7-8, 13-14 |
Hit 3 | 20-21 |
Ending autocancel | 40- |
Interruptible | 52 |
Animation length | 59 |
Landing lag
Interruptible | 12 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
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